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FalconerIntermediateDrone / area DPS

Falconer — Buzzard Swarm

Deploy the Buzzard drone on a priority target, clear trash with the Mag Blaster, then repeat.

TL;DR

  • Falconer is the drone / area DPS class built around the Buzzard deployable.
  • The documented seed loadout uses Mag Blaster and Laser Revolver.
  • The intended loop is: drone tags a priority target, you clean up trash, repeat.
  • Spotter is the documented best synergy because the two can stack debuffs.

Loadout

SlotPickSource note
GauntletBuzzard droneAutonomous drone that shocks, debilitates, and distracts enemies.
PrimaryMag BlasterCommon assault-rifle drop; documented build wants an armor-piercing roll.
SecondaryLaser RevolverEnergy revolver that behaves like a coil-gun variant.

Upgrade priority

Recommended upgrade priorities:

  1. Drone uptime / cooldown / extra drones.
  2. Electric weapon mods.
  3. Mag Blaster armor-piercing roll.

Synergies and playstyle tips

  • Assign the Buzzard drone to a priority target first, then use your weapons to clean up lower-threat enemies.
  • The Mag Blaster gives Falconer a steady baseline weapon while the drone works.
  • Laser Revolver covers precision shots when a target needs focused damage.
  • Falconer pairs especially well with Spotter because the documented synergy is stacking debuffs.

When to choose Falconer

Choose Falconer when your team needs pressure that continues while players mine, kite, revive, or reposition. The Buzzard identity is valuable because it lets one action keep influencing the fight after you have already moved on to another job. That makes Falconer especially comfortable in messy rooms where the squad cannot stand still behind a single defensive line.

The build is less about pure burst and more about uptime. A good Falconer should keep the drone working on meaningful targets, then use the Mag Blaster to remove smaller enemies before they interrupt teammates. The Laser Revolver gives the build a precision option for targets that should not be left to drone pressure alone.

In a co-op group, Falconer should not compete with Slicer for finishing blows. Let Slicer dive when a priority target is debuffed or distracted, and use Buzzard to keep pressure on a second threat. With Guardian, Falconer can play more patiently: the barrier buys time for the drone to keep working while the team reloads, mines, or resets position.

Common mistakes

The most common mistake is treating Buzzard as a replacement for weapon discipline. If the drone is attached to a low-value enemy while a dangerous target walks through the team, the build loses its main advantage. Reassign the drone when the fight changes.

Another mistake is chasing every moving enemy. Fast targets are listed as a pressure point for this class, so do not overcommit when the drone is struggling to keep up. Swap to direct weapon damage, regroup with the team, and use the drone again once targets are easier to track.

Counters and struggles

  • Fast-moving enemies that out-pace the drone are the documented counter.
  • If enemies are constantly shifting targets, keep your own weapon pressure focused instead of relying only on the drone.

Related builds

FAQ

Is Buzzard Swarm verified for Early Access?

This page is based on documented Closed Alpha seed content and public reveal material. Re-check numeric tuning after each Early Access patch.

Why does this build use Mag Blaster?

The documented seed build uses Mag Blaster with an armor-piercing roll as Falconer's primary weapon.

What counters this build?

The documented counter is fast-moving enemies that can out-pace the Buzzard drone.

Last updated: 2026-05-17

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