Slicer
Plasma-blade melee strike with massive single-target burst
Supernova Blade Gauntlet
Plasma-blade melee strike with massive single-target burst.
Devastator Blaster · Plasma Sword
Rogue Core database
This catalog preserves five roles documented in the Closed Alpha source set. Class identity was centered on signature gauntlet abilities while weapons and most equipment were shared across the team.
Current roster check · August 29, 2026
The current official Steam description lists Guardian, Falconer, Retcon, Spotter, and Slicer as the five playable classes. The cards below preserve an older Closed Alpha source set, so its Gorgon entry is historical and must not be read as the current roster.
Verify the current roster on SteamPlasma-blade melee strike with massive single-target burst
Supernova Blade Gauntlet
Plasma-blade melee strike with massive single-target burst.
Devastator Blaster · Plasma Sword
Autonomous drone that shocks, debilitates, distracts enemies
Buzzard
Autonomous drone that shocks, debilitates, and distracts enemies.
Mag Blaster (P96) · Laser Revolver
Deployable energy barrier + repulsive force push; also fires directed energy attacks
Stonewall Repulsor Gauntlet
Deployable energy barrier plus repulsive force push; also fires directed energy attacks.
GK2 · Stubby · Devastator Blaster
Rapid-fire dart pistol with weakening/disorienting chemical agents
S.P.O.T.T.E.R.
Rapid-fire dart pistol with weakening and disorienting chemical agents.
Field Blaster · Laser Revolver
Historical Closed Alpha concept. The current official Early Access roster lists Retcon instead of Gorgon.
Gauntlet pending verification
Crowd-control specialist; full kit details pending verification.
Weapon recommendations pending verification
How class identity works
Rogue Core classes primarily determine the player's signature gauntlet ability. Unlike base Deep Rock Galactic, weapons and most equipment are shared across classes and found during a run.
Start with the class page, then follow internal links to the matching gauntlet, recommended weapons, and seed build page for the full loadout context.
Pick Guardian when the team needs a stable hold point, safer revives, and a way to turn dangerous rooms into manageable lanes.
Pick Falconer or Spotter when the squad already has survivability and wants more target pressure, debuffs, or autonomous damage.
Pick Slicer when teammates can create safe burst windows. The class is strongest when dives are planned, not improvised.