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Rogue Core database

Rogue Core Classes

Five classes are confirmed for Deep Rock Galactic: Rogue Core. Class identity is centered on signature gauntlet abilities while weapons and most equipment are shared across the team.

Melee burst DPSAlpha data
Class

Slicer

Plasma-blade melee strike with massive single-target burst

Signature gauntlet

Supernova Blade Gauntlet

Plasma-blade melee strike with massive single-target burst.

Best weapons

Devastator Blaster · Plasma Sword

Featured build: Slicer — Supernova Crit Burst
Drone / area DPSAlpha data
Class

Falconer

Autonomous drone that shocks, debilitates, distracts enemies

Signature gauntlet

Buzzard

Autonomous drone that shocks, debilitates, and distracts enemies.

Best weapons

Mag Blaster (P96) · Laser Revolver

Featured build: Falconer — Buzzard Swarm
Tank / defenseAlpha data
Class

Guardian

Deployable energy barrier + repulsive force push; also fires directed energy attacks

Signature gauntlet

Stonewall Repulsor Gauntlet

Deployable energy barrier plus repulsive force push; also fires directed energy attacks.

Best weapons

GK2 · Stubby · Devastator Blaster

Featured build: Guardian — Stonewall Frontline
Debuff / supportAlpha data
Class

Spotter

Rapid-fire dart pistol with weakening/disorienting chemical agents

Signature gauntlet

S.P.O.T.T.E.R.

Rapid-fire dart pistol with weakening and disorienting chemical agents.

Best weapons

Field Blaster · Laser Revolver

Featured build: Spotter — Debilitation Support
Area controlAlpha data
Class

Gorgon

Crowd-control specialist; full kit details pending verification

Signature gauntlet

Gauntlet pending verification

Crowd-control specialist; full kit details pending verification.

Best weapons

Weapon recommendations pending verification

Featured build: Gorgon — Area Control

How class identity works

Gauntlets first, weapons shared

Rogue Core classes primarily determine the player's signature gauntlet ability. Unlike base Deep Rock Galactic, weapons and most equipment are shared across classes and found during a run.

Start with the class page, then follow internal links to the matching gauntlet, recommended weapons, and seed build page for the full loadout context.

How to pick a class

Pick Guardian when the team needs a stable hold point, safer revives, and a way to turn dangerous rooms into manageable lanes.

Pick Falconer or Spotter when the squad already has survivability and wants more target pressure, debuffs, or autonomous damage.

Pick Slicer when teammates can create safe burst windows. The class is strongest when dives are planned, not improvised.