Seed class builds
Five launch-week build pages, one per class, with loadouts and counters.
Your day-one reference for Rogue Core classes, weapons, Expenite upgrades, build ideas, and Early Access patch coverage.
Five launch-week build pages, one per class, with loadouts and counters.
Pick a class, Gauntlet, two weapons, and upgrade themes.
Weapons, Gauntlets, Core Spawn, Expenite upgrades, and artifacts.
Latest news
What to check on Rogue Core launch day: classes, weapons, Expenite, risk vectors, system requirements, and page updates.
A pre-launch Rogue Core class tier list prediction based only on confirmed gauntlet roles and Closed Alpha information.
Release date, platforms, classes, weapons, upgrades, enemies, mission structure, and system requirements before Rogue Core Early Access.
Classes
Plasma-blade melee strike with massive single-target burst
Signature gauntlet
Supernova Blade Gauntlet
Plasma-blade melee strike with massive single-target burst
Strengths
Autonomous drone that shocks, debilitates, distracts enemies
Signature gauntlet
Buzzard
Autonomous drone that shocks, debilitates, distracts enemies
Strengths
Deployable energy barrier + repulsive force push; also fires directed energy attacks
Signature gauntlet
Stonewall Repulsor Gauntlet
Deployable energy barrier + repulsive force push; also fires directed energy attacks
Strengths
Rapid-fire dart pistol with weakening/disorienting chemical agents
Signature gauntlet
S.P.O.T.T.E.R.
Rapid-fire dart pistol with weakening/disorienting chemical agents
Strengths
Crowd-control specialist; details pending
Signature gauntlet
TBA
Area-control kit details TBA
Strengths
May 20, 2026 in Early Access on Steam. Early Access is planned to last 18–24 months.
No — it is a stand-alone roguelite spin-off built by Ghost Ship Games. The original DRG continues to receive updates.
No. Rogue Core is a separate game. A bundle discount is planned for existing DRG owners.
1–4 player co-op, same as DRG.
Equipment is scrounged each run, upgrades are randomized, progression is run-based with a meta-layer, and classes mostly define your gauntlet ability rather than locking your loadout.